![]() So we now know that we’ve got a great-playing dungeon crawler, but what does it look and sound like? While nothing overly impressive graphically, the dark dungeons and forest do a good job to set the mood for the game, while dark ambient music further sets the games tone perfectly.Ī few issues do crop up throughout the game, and we will start off with the worst one of them all inviting friends into a multiplayer match rarely works, but the good news here is that Gameloft has already stated that it's working on a fix to this issue. While the story can be mildly entertaining at times, it’s definitely not the star of the show here, but that’s to be expected in this genre. Each level has its own environment that is tied into the story and filled with level specific enemies and bosses, which does a great job of keeping the game fresh throughout. Rescuing enslaved fairies – while receiving their elemental powers in the form of special Fairy skills in the process – is the main goal, and the only way the Dark Fairy can be defeated. Upon being resurrected by a fairy and finding out you were once the king of the land, what was once a thriving kingdom has now fallen into evil by a Dark Fairy. The gameplay in dungeon crawlers is always the highlight, and there is no exception here as the story does a good job of moving things forward and not much else. Hopefully this trend will come to an end soon, especially when we’ve been easily navigating menus on PC for decades - why can’t we do it here? Instead of using the onscreen cursor to navigate the menus, the motion controlled system used in the XMB is found here and makes equipping items a bit frustrating. The only real downside to Move controls is the way the menus are handled. Move controls take some getting used to, but they offer a good alternative to the standard controls that PC gamers will grasp quickly, and also offer a full featured game that can be played with a single controller, which is a great thing for gamers with physical disabilities. Considering the game is already tough-as-nails in single player, the four-player co-op offers up a steep challenge to even the best dungeon crawlers out there. ![]() One other element borrowed from Borderlands is the increasing chance of finding rare loot when playing with two or three players, and with this higher looting chance comes a much higher difficulty that balances depending on how many players are in the game. This system works perfectly here, and utilising the many weapon and equipment slots magical properties correctly just adds another layer of depth to creating that perfect character, and makes crawling through dungeons addictive as ever. White items have no magical properties, while orange items have four magical properties such as HP regeneration, MP regeneration, chance to stun, etc. The recent shooter/dungeon crawler hybrid Borderlands featured an intriguing loot system that colour coordinated the loot by its rarity, and this colour coded system is featured here. Loot: it’s what drives us constantly deeper into the catacombs of any hack and slash game. ![]() Online the different play styles come into effect: for example, Rogues can be played much like a Warrior hacking away at the hordes of enemies, or more tactical players may choose to drop bombs to weaken enemy waves and pick them off one at a time. One feature worth noting is that spaces can be reserved to hold spots for local players, while the remaining spaces can be filled with online companions, and the host controls the game allowing co-op players to freely come and go as they please. Levelling up is especially important here because a robust online offering is available in the game with up to four player online and local co-op.
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